HUD & visuals

Only what you need on screen

Everything here is drawn over Roblox from outside the game window. You switch each part on in the app under Visual / Indicators.

The module list the app draws, with the macros you have on

In-game recording

Recorded M1 Reset in The Strongest Battlegrounds, with the app's dash bars and module list shown over it as an example.

On screen

What the app draws over Roblox

Cooldowns

  • Dash barsFront and side dash cooldowns, ping-adjusted
  • Evasive barThe 30-second evasive cooldown
  • Auto ZoomKeeps your Roblox zoom where you set it

Overlays

  • Module listActive macros in the corner, with gradient colours
  • Saitama detectionCircles ulted and death-counter players. External mode
  • Evasive detectionShows when others use evasive. External mode

Set these up in the app under Visual / Indicators. Detection needs External mode, which is off by default.

Everything the HUD can show

Each item is switched on in the app under Visual / Indicators. Detection needs External mode, which reads game state from outside the process. With the menu open, you can drag the bars and the module list into place.

ItemWhat it showsGamesNeeds
Dash barsFront and side dash cooldowns, with the size, glow and text you set and ping compensationTSB, JJSNothing extra
Module listThe macros you have on, with gradient colours, sort options, a watermark and a flash when one turns onTSB, JJSNothing extra
NotificationsWhen you toggle a macro or it fires, and the server region when you join a gameTSB, JJSNothing extra
Auto ZoomKeeps your Roblox zoom where you calibrated it, and calibrates itself when you join TSBTSB, JJSNothing extra
Evasive barYour 30-second evasive cooldown, with grace for lag spikesTSBNothing extra
Saitama detectionCircles players who are ulted or on a death counter, in colours you chooseTSBExternal mode
Evasive detectionShows on your dash bars when another player uses evasiveTSBExternal mode